Factions
Juan
Zentos
All of these guys are meeting for the first time, so no prior experience in dealing with a certain enemy i.e. Tou knowing Reiou likes to use pincers or Ouki fighting Houken.
In character: Characters are in character except when it severely compromises team synergy or the player's instructions, i.e. Houken wanting to challenge any strong general on his team. However, if it's their strategy/tactical quirk, like Ousen's refusal to fight a battle he can't be sure of winning or Kanki not keeping his allies informed of his moves during battle, they keep it.
Synergy: Characters that have canon synergy/familiarity keep it, like Shin and Ten or Kaine and Futei.
Elites: elites can do independent actions as long as they operate in their commander's battlefield. You can have Bajio's mountain warriors scouting a landmark or striking an enemy which is within Bajio's operational range, but you can't have his men detach completely and assign them to other general, or support other commanders in a completely different side of the battle. If you do it, these men will be considered "commanderless" and it'll greatly compromise their effects and efficiency.
Knowledge: No knowledge since they are meeting for the first time.
Voting Rules
_ All the players who are not involved in the battle are encouraged to vote for whoever they think is the winner, according to the strats posted and the wincon.
_ Non-players are welcome to vote as well.
_ Voting is accepted only in the format [Team_A] or [Team_B], in bold.
_ You can't vote for a draw.
_ Votes are also only accepted if the voter provides a reason for them.
_ The players involved in the battle can't vote.
Map and Battle Terms
The teams are going to face off in this map:
Plains area with scarce forest, Juan starts off in the Red tents, Zentos starts off in Blue tents
(map url: https://i.imgur.com/6rOFhm3.jpg )
Each army counts 150k men.
The map's edge takes approximately 2 days of march to travel for regular armies.
Wincon: Defeat your opponent's army or achieve an advantageous stalemate
Strategy Layout
Each player must send the host their strat in max 2 days, following the structure:
_ Deployment. Within the starting point's boundaries, description of your initial deployment. Troop divisions, the leaders of your sub-armies, and their position at time zero. You're strongly encouraged to use a picture or a drawing, as well as a small word description. Make absolutely sure your interlocutor understands how your army will look like at the beginning of the battle, and which ones are their first movements.
_ General Strategy. An informal writeup of 3-4 sentences max to explain what's the main idea of your strat in a nutshell. Whatever you write here won't have value to be used in discussions, but it's helpful to view what you're trying to do before you descend into details in the instructions clauses.
_ Instructions. This is the Bible of your strat, and anything you say here is gonna be material of discussion in the thread. Instructions are supposed to be the principal orders you give each one of your commanders as the chief of military. Your commanders will try their utmost to fulfill these orders no matter what. Anything you won't explicitly state as an indication will be entirely up to your commanders' discretion and abilities. You can give your commander in chief (if you have one) up to 3 clauses, to your generals up to 2 clauses each, and to your captains up to 1 clause each. Clauses are lexical periods that end with a full stop. Do not break the clause limit or anything you write past it won't be considered.
@Juan; @Zentos;
Both teams can replace one commander of their choosing