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  1. #1
    Crispickle's Avatar
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    Random Teams CyK - RoyalIce vs Juan

    Factions

    RoyalIce
    _ Kanmei
    _ Gyou'un
    _ Seikai
    _ Batei
    _ Shoumou
    _ Hakurei
    _ Kanjou

    vs

    Juan
    _ Gohoumei
    _ Shunshinkun
    _ Choutou
    _ Junsou
    _ Mangoku
    _ Ouhon
    _ Sosui



    Interpretation Rules

    All of these guys are meeting for the first time, so no prior experience in dealing with a certain enemy i.e. Tou knowing Reiou likes to use pincers or Ouki fighting Houken.
    In character: Characters are in character except when it severely compromises team synergy or the player's instructions, i.e. Houken wanting to challenge any strong general on his team. However, if it's their strategy/tactical quirk, like Ousen's refusal to straight up fight a competent opponent or Kanki not keeping his allies informed of his moves during battle, they keep it.
    Synergy: Characters that have canon synergy/familiarity keep it, like Hakurei and Kouyoku or Kaine and Futei.
    Elites: elites can do indipendent actions as long as they operate in their commander's battlefield. You can have Bajio's mountain warriors scouting a landmark or striking an enemy which is within Bajio's operational range, but you can't have his men detach completely and assign them to other general, or support other commanders in a completely different side of the battle. If you do it, these men will be considered "commanderless" and it'll greatly compromise their effects and efficiency.
    Knowledge: No knowledge since they are meeting for the first time.



    Voting Rules


    _ All the players who are not involved in the battle are encouraged to vote for whoever they think is the winner, according to the strats posted and the wincon.
    _ Non-players are welcome to vote as well.
    _ Voting is accepted only in the format [Team_A] or [Team_B], in bold.
    _ You can't vote for a draw.
    _ Votes are also only accepted if the voter provides a reason for them.
    _ The players involved in the battle can't vote.



    Map and Battle Terms

    The teams are going to face off in this map:
    Both starting points have a large hill on their right and an isolated tiny mountain on their far left. The map shows a rugged stage on the north-west, a plain on the centre, and a vast wei di shaped depression in the southeast.
    (map url: https://i.imgur.com/YLiEu8K.jpg )

    Each army counts 150k men.
    The map's edge takes approximately 2 days of march to travel for regular armies.

    RoyalIce is blue, Juan is red.

    Wincon: defeat your opponent's army or achieve an advantageous stalemate.



    Strategy Layout

    Each player must send the host their strat in max 2 days, following the structure:
    _ Deployment. Within the starting point's boundaries, description of your initial deployment. Troop divisions, the leaders of your sub-armies, and their position at time zero. You're strongly encouraged to use a picture or a drawing, as well as a small word description. Make absolutely sure your interlocutor understands how your army will look like at the beginning of the battle, and which ones are their first movements.
    _ General Strategy. An informal writeup of 3-4 sentences max to explain what's the main idea of your strat in a nutshell. Whatever you write here won't have value to be used in discussions, but it's helpful to view what you're trying to do before you descend into details in the instructions clauses.
    _ Instructions. This is the Bible of your strat, and anything you say here is gonna be material of discussion in the thread. Instructions are supposed to be the principal orders you give each one of your commanders as the chief of military. Your commanders will try their utmost to fulfill these orders no matter what. Anything you won't explicitly state as an indication will be entirely up to your commanders' discretion. You can give your commander in chief (if you have one) up to 3 clauses, to your generals up to 2 clauses each, and to your captains up to 1 clause each. Clauses are lexical periods that end with a full stop. Do not break the clause limit or anything you write past it won't be considered.


    royallice's tough relationship with pms
    Quote Originally Posted by RoyalIce
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    Deployment:



    Black army: Kanmei (CiC,50k), Gyuun (20k) Shoumou (20k), Batei (10k)
    Yellow army: Seikai (40k), Hakurei (5k)
    Blue army: Kanjou (5k)

    General Strategy:

    My main focus will be to corner the enemies forces and hinder him from gaining terrain advantage by using a good communication. Kanmeis main forces will be taking the plains and crush through anyone that comes their way. Seikai stalls any enemy that may come through the rough terrain and wait for some of Kanmeis forces to corner them from behind. If there are none he advances. Kanjou will mainly be keeping up the communication between my armies and fortify the base. He will also send out spies to see if enemies try to advance from the right.

    Instructions:

    Kanmei:
    -uses his elites at the frontlines to crush the crush defences by brute force and keep the morale of the men at their peek
    -be ready to deploy parts of his forces to assist Seikai or Kanjou
    -pressure the enemies hq while being careful of traps

    Gyuun:
    -uses his instinct to keep Kanmei from walking into traps
    -help Kanmei in decision making when it comes to a possible split up

    Shoumou:
    -follow Kanmeis and Gyuuns commands

    Batei:
    -follow Kanmeis and Gyuuns commands

    Seikai:
    -send out spies to make sure if enemies try to take the terrain and if he can advance
    -keep enemies busy and hinder them from fortifying

    Hakurei:
    -help out Seikai by using poison arrows to snipe enemy generals

    Kanjou:
    -keep up the communication between these armies


    juan's tough relationships with long waits
    Quote Originally Posted by Juan
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    Deployment:

    black army is ghm & ssk, who will work in tandem, allowing each other to perform tactics/plans without leaving the army headless. ghm is cic. they are in charge of 70k. they also have sosui, who is personal commander of the 1k strong hi sosui unit!

    yellow army is ouhon, who will serve as the meat grinder of anyone that tries climbing the cliff he's in. he's in charge of 15k.

    blue army is junsou, who will conquer the right hill and help ouhon with his task. he has 30k troops.

    grey... thingie is mangoku, hidden behind the small cliff next to our central mountain. he has his 10k zombees, alongside 5k extra dudes.

    pink (light purple? fucsia? who cares) is great suck ass cho tou, who will take position in the mountain on the extreme left side of the map. he has 20k soldiers.

    Strategy:

    my army can't contend in pure strength, so we're going for something even better. ouhon & junsou will work together to stop anyone from getting up the cliff, using their superior positioning and strategic acumen to neutralize the enemy. ghm & ssk will build an impregnable fortress for the possibly eventual fight, and mangoku and chou tou are the nasty surprises. the hsu (get it? ) is delegated to scouting and messenger duties. we're aiming to make it too costly for royal to ever feasibly attack us in full strength. make him think it'd be a pyrrhic victory, if you will.

    Clauses:

    ouhon:

    - Will use a grinding strategy to destroy anyone trying to climb, but won't descend.

    - Will not engage in duels against Kanmei or Gyou'un, but if a chance to smack Batei and/or Seikai appears, will take it.

    junsou:

    -will use his 10k defense-oriented elites to help ouhon with his grinding and stopping anyone from climbing.

    - will take his remaining 20k to build/prepare the hill he's on and gradually send them out as reserves to the battlefields if needed.

    mangoku:

    - simple. if an enemy comes through the wei-di, will hit them on the flank with his whole army, but will not engage in duels, except for assassinating seikai

    - if no enemy comes, will do the same as in above clause but to center/right armies.

    chou tou:

    - will set up shop/fortify on the mountain, and when/if mangoku hits the enemy, will set out and do the same from behind.

    - help mangoku with strategy and making sure he hits the enemy army when it will hurt the most.

    sosui:

    - will scout the map, checking out what army is going where and who's attacking who.

    - will work as messenger, bringing data from the left & right wings to ghm and vice versa.

    ghm (cic):

    - will make fortifications in the central mountain to the best of his ability, with help from ssk.

    - according to the data given by sosui, will offer advice/change of strategy to the other armies, and (but not limited to) will use half (so 125) of his chariots on either wing, to give them a boost or seal the deal on the other battlefields.

    - if enemy armies try an assault on his mountain, will use his remaining chariots to attack and shoot his ballistas as demoralizers and to try and hit enemy commanders. after all, what need is there to duel kanmei when we can just send a few hundred pounds of wood through his chest?

    ssk:

    - if royal pulls a duke and siccs his whole fucking army through one spot, will recall the wings so they can flank & destroy the enemy when the battle ensues, if not will recall the available units to defend the fort once they're done with their respective enemy.

    - if ever needed, will take general control of the army to allow ghm to concentrate on smaller points/strategies/plan without the pressure of coordinating the whole army.



    voting closes in



    Last edited by Crispickle; 07-11-2018 at 10:08 AM.


  2. #2
    That RoyalIce team looks tough to beat.

  3. #3
    Juan's Avatar
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    crispy wtf

    ....

    is what I'd say, if I didn't have a plan for a big bruiser team

    - - - Updated - - -

    although, what kind of dumbass has SSK & Gyou'un in the same rank

  4. #4
    Pretty Flacko Jr. Tokio's Avatar
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    wasn't ssk supposed to be a strategist comparable to shk and ri boku? you might've gotten a deal there
    トキオ Love.$ex.Dreams

  5. #5
    Juan's Avatar
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    well color me fucking incredulous, this guy is smarter than SHK

    - - - Updated - - -

    hmmmm

    so, basically, this match will prove if "strength" can truly surpass tactics, then

  6. #6
    Wow seems like I got muscle but no brain here ¯\_(ツ)_/¯


  7. #7
    Juan's Avatar
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    question, will Mangoku's hatred/aggressive troops be downgraded to regular troops considering there are no Qin enemies?

  8. #8
    Quote Originally Posted by RoyalIce View Post
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    Wow seems like I got muscle but no brain here ¯\_(ツ)_/¯
    tbh, most voters will either naive/simpleminded or too lazy to give strategy freaks or strategy-based plans much thought (no offense). Needless to mention, in a battle where YOU get to write the srats for the muscle freaks and strategists alike, having the later has a great advantage over the earlier. believe me.

    - - - Updated - - -

    Plus, you've got Gyou'un. you can cut down his middle to low tier strategists by default, actually.


  9. #9
    Mmmm. Beeeer. Zentos's Avatar
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    I like the strength vs strategy matchup, but like I've said before, every decent strategist has a strong fighter under their command. I feel like Jj might be a bit too out-gunned here, but let's see what he's got.

  10. #10
    Pretty Flacko Jr. Tokio's Avatar
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    more like every brute has a strategist under their command.

    jj should really be the most advantaged here with this line up.
    トキオ Love.$ex.Dreams

  11. #11
    Mmmm. Beeeer. Zentos's Avatar
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    Quote Originally Posted by Tokio View Post
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    more like every brute has a strategist under their command.
    Riboku has Houken, Reiou/GHM have Ranbi, Kanki has Zenou, Ousen has Akou... I guess you're talking about Kanmei having a lineup, but Moubu on the other hand has no one, bar SHK who he listened to once.
    Genbou had no one and almost died to a teen Shin's spear that missed by a stoke of luck. Even RSJ had Gyouun as his symbol of martial might, so if we're looking at stereotypes, it's definitely strategists having enforcers, rather than the other way around.

    jj should really be the most advantaged here with this line up.
    At the end of the day, we're the ones writing these strats, so the strategists can only be as good as the ones using them, while the brutes will always smash at 100% of their capacity.

  12. #12
    Juan's Avatar
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    An idea.

    Being a bit serious, these matches are meant for pandering to the public, are they not?

    So, in a shot at making this a tad more interesting, and because I can't decide, I'll let you, the public, decide what approach you want me to take!

    Do you want me to behave like Duke Hyou, an offensive general who throws his troops into death-traps just to obtain a chance? Would you prefer me to be an Ousen, a defensive general who bides his time, prepares hundreds of back-ups, and capitalizes on the enemy's oversights? Or would you enjoy a Kanki style, an unorthodox strategy that messes with the opponent's head forcing them to blunder, and making them feel like a cornered rat?

    Well, here's your chance to influence that!

    So, take a deep breath, think, and decide.


    Because, this time, and this time only.....



    -----------------------------

    @Crispickle; @Zentos; @Tokio; @Heart; @Great Potato;

  13. #13
    Pretty Flacko Jr. Tokio's Avatar
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    definitely be an ou sen
    トキオ Love.$ex.Dreams

  14. #14
    As far as approach goes, my only desire is that you don't clump the entirety of your forces together into one massive super army. I've grown pretty tired of that rising trend since it makes for lame matches that have all the nuance of smashing two action figures together.

  15. #15
    Quote Originally Posted by RoyalIce View Post
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    Wow seems like I got muscle but no brain here ¯\_(ツ)_/¯
    no worries, that team already have absolute vote from gp unless you screw up really badly

  16. #16
    Juan's Avatar
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    Quote Originally Posted by gn_x00 View Post
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    no worries, that team already have absolute vote from gp unless you screw up really badly
    yeah yeah give your vote for approach

  17. #17
    Quote Originally Posted by Tokio View Post
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    wasn't ssk supposed to be a strategist comparable to shk and ri boku? you might've gotten a deal there
    Problem is he hasn't had any feats or even hype when it comes to the actual battlefield. He's head of military affairs which means he's great at planning, strategizing, and delegating from a boardroom, but that doesn't tell us how he fairs as an actual battlefield commander. In the Coalition War all he did was sit on some chair on the sidelines bragging about how good the Chu army is and then throwing a tantrum when they failed. The only thing we have to judge him on is he saw through SHK's plan to checkmate China which isn't something that translates to his tactics on the field.

    Quote Originally Posted by Juan View Post
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    question, will Mangoku's hatred/aggressive troops be downgraded to regular troops considering there are no Qin enemies?
    I believe in previous games Mangoku's zombies have treated everyone like they're from Qin, but might want to check with Crispi.

  18. #18
    on topic of this, we really should also kick out SSK and Houken [and other iffy characters if any] to make things easier when it's just a 1 vs 1 random match instead of tourney

  19. #19
    Juan's Avatar
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  20. #20
    Pretty Flacko Jr. Tokio's Avatar
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    Quote Originally Posted by Great Potato View Post
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    Problem is he hasn't had any feats or even hype when it comes to the actual battlefield. He's head of military affairs which means he's great at planning, strategizing, and delegating from a boardroom, but that doesn't tell us how he fairs as an actual battlefield commander. In the Coalition War all he did was sit on some chair on the sidelines bragging about how good the Chu army is and then throwing a tantrum when they failed. The only thing we have to judge him on is he saw through SHK's plan to checkmate China which isn't something that translates to his tactics on the field.
    being the head of military affairs seems mutually inclusive with the ability to enact battlefield tactics tho. hard to imagine he could strategize on such a grand scale, but be incapable of commanding an army. even ten was able to immediately translate her tabletop experience to the battlefield, after all.

    gen bou's hype even seems to confirm that being the head of military affairs is a reflection of exceptional strategic ability in general.
    トキオ Love.$ex.Dreams

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