Pfft, Ea is a fan of everything
Time to grant the MVP some well earned respect.
- Alternate Classes: Saber
Name: Artorias the Abysswalker
Place of Origin: Unknown
Alignment: Chaotic Good
Comment: Sir Knight Artorias was one of the four Knights of Gwyn, the commanding knights of Lord Gwyn's army.
Noble Phantasm: A+ - One with the Abyss
Noble Phantasm: B - ?
- Mad Enhacement BIncreases all parameters in rank with the exception of Luck and Mana, but removes the ability to speak or have complex thoughts. Artorias, gave his gave his shield which protected him from the abyss' influence to protect his companion, Sif. Upon which he became fully corrupted by it.
- Counter Hero CAt Rank C, it reduces all of the opponent’s parameters by one or two ranks, depending on luck. It’s weaker against anti-heroes, reducing their parameters by one rank at maximum.
- Battle Continuation AMakes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
- Bravery Bis the ability to negate mental interference such as pressure, confusion and fascination. Not usable under the effects of Mad Enhancement.
- Eternal Arms Mastership A+Prevents degradation of fighting skills when under the effect of mental hindrance.
- Unyielding WillOnly attainable by those who have sacrificed body and soul to their cause. Increases combat abilities in one on one fights and makes outside interferences impossible (as long as ones Magic ability is higher.)
- Eternal Solitude*Prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent. Only active while -One with the Abyss- is channeled.
One with the Abyss
Burden of the Accursed
Type: Anti-Unit (Self)
After losing the majority of ones health in battle, Artorias will gather Darkness around him and unleash a violent AoE explosion, after which he becomes surrounded by a trail of darkness that will float behind him reducing visibility. Vastly increasing STR and AGI while in effect, damage taken is also severly reduced. While this ability is channeled not even Command Seals show any effect. Triggers -Eternal Solitude-.
Lord Gwyn bequeathed him with a custom-made ring, the Wolf Ring, to assist in his already unmatched ability to wield a greatsword.
When in New Londo, Artorias discovered the ability of abysswalking, earning him his title, Artorias the Abysswalker, and allowed him to enter The Abyss, the home of the Darkwraiths and the Four Kings themselves. At some unspecified time in the past, when Oolacile was attacked by the Abyss, Artorias traveled to Oolacile to rescue Princess Dusk of Oolacile.
Artorias, deeply marked by the Abyss, and feeling his end was near, gave his shield which served as a magic aura, to protect his loyal battle-companion, a young Sif, from the Abyss.
Last edited by Y; 05-26-2016 at 08:23 AM.
Alternate Classes: Rider
True Name: Diomedes, King of Argos
Alignment: Lawful Neutral
Place of Origin: Greece
Comment: Athena's Champion
Strength - B (A)
Endurance - C+ (B)
Agility - B (A)
Mana - D
Luck - C
() is with Blessing Of Athena
Magic Resistance (A) - grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Battle Continuation (C) - Capable of ignoring all penalties that damage might cause while still suffering in the end through amassed battle damageBlessing Of Athena (A) - The affection given to him by the Olympian Goddess of Wisdom, Athena, and the gifts he received from her. Favored by the goddess as her personal champion, all of his physical parameters are innately increased by a rank while possessing wisdom that surpasses nearly every hero. This wisdom gave him recognition as one of the smartest of the Achaeans (probably only Odysseus' cunning wits rivals this) despite being the youngest of all the Achaean Heroes.
Divinity (C) - The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Ascended to Olympus after death by Athena's side as a god of war. (Loses it if he doesn't have Athena's blessing)
Pure Eyes of Clarity (B) - A gift from Athena. This skill gives Diomedes the ability to identify Divine Spirits, as well as servants with the Divinity skill and learn about them. (Loses if he doesn't have Athena's blessing)
Athánatos Skotónei Dóry - Divine Spear that Crusades the Battlefield (A+)
Type: Type (Anti-Unit/Anti-Divine)
Range: 5 ~ 10
Maximum number of targets: 1 person
Diomedes’ ultimate Noble Phantasm is his spear, which has been blessed by the Goddess Athena. This spear was used by Diomedes to perform his greatest feat: the wounding of two Olympians in the same day. The king of Argos evolved from being an unrelenting force on the battlefield to one who could challenge gods - and win. It is always active, but with little fanfare, befitting his regard for subtlety. When facing a servant with Divinity of E or D rank, damage multiplies by two. Those with Divinity of C or B have damage multiply by five. Those with Divinity of A or higher take tenfold damage.
This spear as the ancestor of the fabled Spear of Destiny; the 'Lance of Longinus' and if Athánatos Skotónei Dóry were to face it, it would win due to being an older incarnation.
Kalydóniou Káprou Aspída - Calydonian Boar Shield (B)
Type: Anti-Unit (Self)
Maximum number of targets: 1 person
The shield Lancer owned that has an image of a boar engraved onto it. It is a sturdy shield possessing the blazing flames of his armor, "Golden Flame Armory Of Divine Protection". It is Noble Phantasm granted to him by Athena which was sublimed into a Conceptual Noble Phantasm said to be his greatest Defense which can block almost any Attack as long as it's under B+ ~ Rank.
Last edited by Featherine; 06-30-2016 at 02:13 PM.
Alternate classes: Rider, Caster, Berserker
Name: Hou Yi
Place of Origin: China
Alignment: Chaotic neutral
God Of Archery
Moon enchantment stats = ()
Independent Action (A) - It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.
Magical Resistance (B+) - Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Clairvoyance (A) - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired other forms of perception beyond standard eyesight (X-ray vision and so forth).
God Slayer (C) - A skill that measures one's ability to kill divine beings. The sunbirds were the children of the God Emperor and held high divinity each.
Wind Walking (B) - Allow one manipulate air currents beneath their feet to create a wind walking effect that additionally allows for great acrobatic feats midair. However, using the Skill in this way requires a small amount of mana for each step. However, it must be noted that this skill does not allow for actual flight. When facing against a wind demon, Hou Yi walked on the weapons of his enemy to hunt him down. [/quote]
Moon enchantment (B) is a skill that enhances one's physical parameters by 1 in the presence of moonlight. It stems from a spirit possessing a special connection with an aspect of the moon. In Archer's case, his relationship and tragic ending with his wife, Chang'e.
Eye Of Mind [True] (B) - Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Jinwu - Devourer of Nine Suns (A++/EX)
Rank: EX (With divinity)
Rank: A++ (Without Divinity)
Range: 1-99 (A++)
Range: 1-999 (EX)
Maximum number of targets: 50 units (A++)
Maximum number of targets: 1000 units (EX)
The crystallisation of Hou Yi's legendary feat of shooting down the nine sun-ravens and a killer of godliness and light. The ultimate omega that represents the inevitable end of all life. If the explosion of life that was the 'The Big Bang' was the start of the universe, this is the singularity that is it its eventual end.
After announcing the name of Jinwu and firing an arrow, it will devour everything in its path until it reaches its target, even heat and light. Upon impact it creates a miniature black hole that will consume all energy within a given point. The target and its surroundings will be consumed regardless of resistance even concepts and reality marbles will be consumed. After reaching a size large enough to consume a fortress, it will collapse in on itself, creating a gigantic void of space. If he were not stripped of his divinity and were a full god, each arrow would be able to consume a sun.
Jinwu's arrow symbolizes an area without a sun that can only support an environment of absolute death. It leaves nothing but hell in it's path and reverts the immediate area into a time where the world would without the sun. In short, it drains all life, heat and light from such space. The ice created by Jinwu's arrows are at an absolute zero and can even withstand the flames of hell. While anti-fortress Noble Phantasm are known for their sheer destructive capabilities, Jinwu's arrows have gained infamy for it's range and hellish aftermath. Those struck by Jinwu's arrows are instantly frozen upon piercing. However, it is possible to stop such an effect through high-level magical resistance. An arrow fire by Houyi, as the killer of light itself, can completely overwhelm light based abilities. Which also includes attacks and barriers that revolve around fire and life-force. Because life cannot exist where light is not found, Jinwu's arrows are known for their extreme usability.
This Noble Phantasm does have a requirement for usage. Firstly, he must warn the opponent that he is about to use his Noble Phantasm, the nature of the attack and give them enough time to flee as he did to the sunbirds. Additionally he can only use Marquis Pacifier nine times - one for each sunbird, but that is hardly a restraint. Although ludicrously powerful, the prana requirement is equally strong and most masters could not survive multiple uses of Jinwu.
If Hou Yi is Summoned without divinity this Noble phantasm will be downgraded To A++
Du Jin De Liwu -Killer of the Emperor's Children (EX)
Maximum number of targets 40 People
is widely thought to be the weapon that was given to Houyi by Di Jun to discipline his children. However, Jinwu is rather a special power that manifested as a symbol most associated with Houyi; A bow and arrow. Jinwu is the power that allowed Houyi to slay the children of Di Jun who unknowingly tormented humanity. It appeared as a golden bronze bow with an ancient design. It possesses enough power to destroy nine suns and almost plunge the universe into eternal darkness. It's existence was sublimed into a Conceptual Weapon that kills all forms of light while inducing an absolute darkness upon the world. Life-force's association with the sun and belief as an internal light transforms Jinwu into a weapon that smothers life. The bow utilizes internal and ambient magical energy by weaponizing it. Which transforms it into a quiver with a full set of arrows inside. However, as the arrows are actually comprised of energy, the arrows appear fully nocked when one reaches a full draw. The numerical quantity of these arrows are dependent on the usable magical energy present externally and internally. When utilized by Houyi, it's quiver was completely filled due to his pure divinity.
Why can't I edit the things I want
Ok someone else made this but it's pretty great.
Gender: The Manliest
Alignment: Lawful Good
Noble Phantasm: B
Mad Enhancement: D
Strength and Constitution are enhanced by one rank. Berserker's language abilities are impaired, his memories are indistinct, and complex reasoning is difficult.
Battle Continuation: A
Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive catastrophic damage. He'll be back.
Mind's Eye (True): C- (C)
Heightened insight, refined through experience. Capable of visualizing a battle plan with a high probability of success, even under unfavorable conditions.
Though Berserker is mentally impaired, this skill remains somewhat functional when not in combat. As long as he senses that the enemy can bleed, he can kill it.
Can be said to have achieved the greatest level of popularity as a human being. So great was this effect that, without any political experience or qualifications, he successfully governed a democratic state of over 35 million citizens, and was re-elected again and again with virtually no opposition.
Expert of Many Specializations: B- (B)
Receives this rank through his Noble Phantasm. A variety of skill sets can be accessed at proficiency of rank B or below, such as commando training, state governance, termination, primary school instruction, and wilderness survival.
Due to the effect of Mad Enhancement, skill sets requiring complex abstract reasoning are inaccessible.
Protection from Girly-Men: B (B+)
Gain 20% increase to Constitution and Luck when facing opponents whom he deems unmanly. Berserker judges them arbitrarily, using criteria ranging from perceived Strength to U.S. Army Special Forces training to fiscal policy. Bonus increases to 30% when facing actual hermaphrodites and transvestites.
Normally, this skill would be further enhanced by I Need Your Clothes. However, Berserker's memories of past foes are muddled due to his madness.
Acquired Fitness: C-
The possession of a chiseled, muscular body that any man would wish for from birth. The owner of this skill is treated as if his Strength is always one rank up.
Because it was gained via a combination of performance-enhancing drugs and pumping iron, the effect of this skill is redundant with Mad Enhancement, rather than cumulative. Bullshit.
Bravery: - (A)
The ability to negate mental interference such as stress, confusion, and enchantment.
At rank A, melee damage is increased. This skill is sealed by Mad Enhancement.
The Accent ~ Eye kahnt ahndastend joo : C
Targets: 50 people
De incredibul presence of Berserker chenges da essence of vocalizashun een an area ahrownd heem. Hoomahns and Sahrvents arike vil speeek in an unintergible ahksent, making sperlcasteeng and even invocashun of Norbule Fantasums impossibru. Even high reseestance agehnst mentahl intahrfeerence cannot noootralize zees Norbul Fantasum, as eet dus not attahk za Mastah or Sahrvent, but ze very koncep of speech eetself. Nachrally, Berserker eez not exempt from zees effek (if he kood tahk).
I Need Your Clothes ~ If I am not me, then who the hell am I? : A-
Targets: 1 person
Allows Berserker to access the physical abilities and legends of various roles he played in his life. Also grants the skill Expert of Many Specializations. Due to Mad Enhancement this ability is limited, forcing a random role to be chosen and reducing Berserker to speaking in an almost unintelligibly Austrian manner. It lasts until the fight ends.
One should beware that if a heroic role is chosen, conceptual invulnerability in the form of "plot armor" protects the Servant, making his defeat impossible at the hands of any opponent without an equivalent or higher rank in Luck.
Turbo Time ~ Hasta la vista, baby : B+
Targets: 1 person
Range: varies by mode of attack
This ability is only active when fighting an opponent that Berserker acknowledges as sufficiently masculine. Berserker's attacks will gain one rank and nullify destiny interference effects on the target, such as precognition granted by Mind's Eye (False), or the probability of surviving a mortal blow thanks to high Luck.
Black Hawk ~ GET TO DA CHOPPA: B
Targets Passengers: 11
The Black Hawk is a rotary-wing aircraft designed to rapidly insert or extricate up to 11 fully armed soldiers in a battlefield. The craft is unarmed, but difficult to track without Clairvoyance or similarly advanced perception, and can maintain top speed and durability even while under attacks of up to B rank. The owner must use the Expert of Many Specializations skill to personally control this Noble Phantasm. The nature of the vehicle makes personal combat while flying Blackhawk impossible; instead, passengers must provide defensive fire.
farewell sweet prince, may a group of angels lead you to a better place
His name is Toby
Fucker used to call himself Coonta Qintei