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    I don't mind
  2. View Conversation
    don't quote me
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    fine print? on MY TMF?
  4. View Conversation
    sure
  5. View Conversation
    I've tried to steer it to that in the past but honestly, the wank and tl;drs get way too off putting that people just don't care to stick around. me included
  6. View Conversation
    well since this is a board game that's not computerized, it'd be best to be simple. besides we've already made troop designations obsolete in the main game cuz reasons
  7. View Conversation
    people kinda do that anyways lol

    we can add mods to prevent it though, like slowing down unit speed or introducing objectives to get people to favor map control over simply massing units. we can also add caps to pieces, like capping their attack power and hp at a certain amount

    I looked at the formula and I'd rather we keep it simple by abolishing troop types for now and let everyone move at the same speed. exceptions being peeps like Reebok or Gekishin who have fast horses but they'll get bonus speed through a passive ability

    just give me some time to develop my own damage mechanics and we'll compare and discuss it from there
  8. View Conversation
    well, my basic idea that I formed was that HP is the number of troops you assign to a general (like, you assign 30k to Reebok, that's his HP) and each general piece gets a fixed attack stat, based on their martial or strategical strength in canon. it's up to balancing but say Moubu gets 5k attack so with each attack Reebok loses 5k men and a top guy like Reebok gets 5k attack as well so with each attack he also takes away 5k men/hp from an enemy general. we'll have to add passives, abilities, and damage mods so people don't just go after stat sticks, like Ousen could have a passive or ability that has him take less damage because of his defense

    for now, I would say let's brainstorm up abilities and stuff for the top general pieces, then decide the attack values of each piece to decide how much a piece can tank and then to determine how long a game would last

    honestly, I would like a game to last as long as a typical AG, but with only 2 people playing at one time, "Day Phases" will have to not last a day but just last until both players havesent in their actions and the host posts the writeup. though, I would love this to be more of a team game
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    yeah, was thinking a test run too. I want to mod the cyk maps we have now for this type of game, but it'd be a bit too complicated at first

    and damage mods too, gonna REALLY have to work on that
  10. View Conversation
    I'll try to come up with some basic outlines and post there within the week
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About gn_x00

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02-07-2019 05:26 AM
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07-31-2016

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    The Dragon of Katsurahama

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  • 02:43 AM - Meng Hao mentioned gn_x00 in post Raid
    ...d91; @felixng2015; @gn_x00; @Numinous One; @Don...

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